![]() Plus, I -REALLY- wanted the snappable Military Cots and regular mattresses. ones you just leave at settlements) can die. Even customize their paint schemes and choose their voices For Fallout 4 characters level 15 or higher. Choose from hundreds of mods mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. However, any that are not following you (i.e. Hunt them down and harvest their parts to build and mod your own custom robot companions. I'm also not sure (and honestly don't feel like checking) if the Homemaker beds are child-friendly, as I was fairly surprised to find that Bethesda made beds specifically for them, and I've also enabled the "sickbed" functionality for all of the hospital beds (Insitute medbays and the Vault Hospital bed), which makes it so that if you speak to a person in the bed, they aren't forced to get out of the bed to reply. Any Automatron thats accompanying you as a companion will be essential. The beds may not count towards the bed count anymore, but at least they'd still be there. That has been my primary personal complaint against Homemaker since it's release - if you make an item with Homemaker, it will go missing if you uninstall homemaker, but any beds that you build with this mod (aside from the Super Mutant beds, which are statics that I've hand-converted into furniture) will still be placed even if you remove the mod. ![]() Homemaker adds all of it's items as NEW items - all of the Homemaker beds for example are new formID's, with custom mesh paths - this mod directly edits the vanilla beds to make them compatible as settlement beds, without removing any of their other functionality. This could allow for some nice flavor in settlements.Īctually, there's an additional reason that I made this instead of using Homemaker. You've got things like the child's beds and bunks and so forth. Just thought I would mention this in case you were looking to solve the issue of how to get two settlers to a double-bed. ![]() The key here though is that each pillow counts as 1 bed and a settler can be assigned to each. It looks like they are sleeping on the bed. The settlers will go to their respective sides of the bed where their pillows are and sleep. Beth is a decent sized team, at this point WW is likely almost done so theres really no need to ask if we need it or not. If they aren't repaired in a certain amount of time, they die for good except for Ada and Jezebel. You can then assign a settler to each pillow. An unoffical patch is already in the works. On Survival, they don't repair themselves after being knocked down and need a repair kit, like your followers need stimpacks. You craft them and snap them to the left and right side of the double-bed. Sleep Intimate alters beds, and optionally chairs, to add activator which may. Instead he has some pillows you can craft that act as beds. an immersive sleep and romance mod for Fallout 4 on Xbox One and PC. The double beds are placed as static object with snap points that is they don't count toward settlement and they are not assignable. The developer used an interesting approach. Weiß jemand, wie Automatrons in Siedlungen gewertet werden, was Ressourcen angeht? Benötigen die - wie normale Siedler - ebenfalls Betten, Nahrung und Wasser? Immerhin zählen sie ja als ein Bewohner.So I wan't actually looking for a bed mod, but this morning I ran across another mod that happens to include a few beds, including double-beds among other things. if I have 4 settlers with 4 beds and 1 robot, will that cause the moral to drop? And how do they effect defense, if I use them as guards? Do they need those guard posts? A Sentrybot with 2 gatliongs lasers should be quite a boost to defense, right? Does anybody know this? Since I am playing survival difficulty I don´t want to waste time/ressources on building robots that I cannot utilize the way I want to. I mean they do count as 1 settler regarding population, but do they need beds, food, water? Eg. I was wondering how automatrons effect food/water/beds in a settlement.
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